Beast of Gévaudan
The Board Game of
Influence, Mystery & Terror
By Bruce Ballon
The Time… 1765
The Place… Gévaudan, France
A BEAST Stalks the Land!
In Beast of Gévaudan, players take on the role of hunters, competing to become the most famous, and ultimately hold the greatest influence over Gévaudan. There are many dangers in the wilds of Gévaudan and players will find themselves facing a variety of different threats, whilst attempting to win through:
Serving the interests of one of the Four Estates* and secret patrons
Battling to sway the public opinion of what the Beast is
Designing and avoiding intrigues
Acquiring special weapons, hounds and horses before their rivals do
Exploring the dangers and wonders of the land
Investigating the nature of the Beast to face it at the climax of the game
The true nature of the beast is not known until the Final Confrontation, unless players seek out its identity before then to prepare for the showdown.
The term Fourth Estate refers to the press both in explicit capacity of advocacy and implicit ability to frame political issues. Though it is not formally recognized as a part of the political system, it wields significant influence. The term Fourth Estate is derived from the traditional European concept of the three estates of the realm: the clergy, the nobility, and the commoners. Although the term was not used until 1787, the power of the press was a key player in the saga of the Beast of Gévaudan and demonstrated how the press was able to influence public opinions of the day, raise or ruin a person’s reputation, and have national reach. For the purposes of the game to reflect this crucial aspect, and to simplify its inclusion, the designer decided to describe hunters working for the press as lending their allegiance to the Fourth Estate.
Each player takes the role of a hunter. Each hunter has a unique Ability and special Forte.
The current hunters include: An upstart Heir, a Veteran of the Seven Years war, a wily Forester, a deductive Naturalist, a mysterious Zealot and an Agent Provocateur.
Each hunter also starts with two Allies who also have unique skills.
Over time, adding animal companions such as a faithful hound or trusty steed, and perhaps trading Allies, results in the creation of a richly diverse Hunting Party.
No Two Games Alike!
Between 24 different possible Beasts to battle, 24 Secret Loyalty agendas, 6 Asymmetrical Hunters, 12 unique Allies, and numerous options to make use of Encounters and launch Intrigues… the replay value of the Beast of Gévaudan is one of its greatest features!
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Fear, Horror & Terror
Read more about Hounds & Jackals mission to promote awareness of mental health issues in Beast of Gévaudan.
Meet the Team
Music by Gael Hemery
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